I'm an integrated M.S.-Ph.D. candidate at the AI Graduate School of Gwangju Institute of Science and Technology (GIST), advised by Prof. Kyung-Joong Kim.
My research focuses on artificial intelligence for games, particularly reinforcement learning, procedural content generation (PCG), and large language models (LLMs).
I'm passionate about leveraging AI to enhance human creativity and optimize development workflows in the gaming industry.
Previously, I was a research intern at KRAFTON AI.
I expect to graduate in February 2027.
[Aug 2024] Visiting researcher at Game Innovation Lab, NYU with Julian Togelius (Aug – Nov 2024). Worked on automated reward generation for reinforcement learning using LLM reasoning capabilities.
Multiverse: Language-Conditioned Multi-Game Level Blending via Shared Representation I.-C. Baek*,
J. Jung*,
S.-H. Kim,
G.-H. Hwang,
K.-J. Kim
Under review at IEEE Conference on Games (CoG), 2026 (* Equal contribution)
arXiv /
code Multimodal
Multi-Objective Instruction-Aware Representation Learning in Procedural Content Generation Reinforcement Learning
S.-H. Kim,
G.-H. Hwang,
I.-C. Baek,
S.-Y. Lee,
K.-J. Kim
Under review at IEEE Conference on Games (CoG), 2026
arXiv RLMultimodal
μCap: Instrumental Music Captions for Deaf and Hard-of-Hearing Individuals
S. Ahn,
I.-C. Baek,
K.-J. Kim,
K. N. Truong,
J.-H. Hong
ACM CHI Conference on Human Factors in Computing Systems (CHI), 2026
🏆 Best Paper Award (Top 1%) code LLM
GPTalk: LLM-Based Virtual Companions for Metacognitive Growth in Self-Directed E-Learning Environments
I.-T. Jung,
C.-H. Lee,
I.-C. Baek,
D.-I. Oh,
Y.-J. Choi,
K.-J. Kim,
D.-J. Kong,
J.-H. Hong
International Journal of Human-Computer Studies (IJHCS), 2026
paper LLM
Human-Aligned Procedural Level Generation Reinforcement Learning via Text-Level-Sketch Shared Representation I.-C. Baek*,
S. Lee*,
S.-H. Kim,
G. Hwang,
K.-J. Kim
Under revision at IEEE Transactions on Games, 2025 (* Equal contribution)
arXiv RLMultimodal
PCGRLLM: Large Language Model-Driven Reward Design for Procedural Content Generation Reinforcement Learning I.-C. Baek,
S.-H. Kim,
S. Earle,
Z. Jiang,
J.-H. Noh,
J. Togelius,
K.-J. Kim
Under revision at IEEE Transactions on Games, 2025
arXiv RLLLM
IPCGRL: Language-Instructed Reinforcement Learning for Procedural Level Generation I.-C. Baek*,
S.-H. Kim*,
S.-Y. Lee,
D.-H. Lee,
K.-J. Kim
IEEE Conference on Games (CoG), 2025 (* Equal contribution)
arXiv /
paper RLMultimodal
Seamless Tutorial: Contextual State Transition Generation Based on Player Internal Knowledge I.-C. Baek,
T.-H. Park,
K.-J. Kim
IEEE Transactions on Games, 2025
paper /
code /
demo MCTS
A Humanoid Visual-Tactile-Action Dataset for Contact-Rich Manipulation
E.-J. Kwon,
S.-W. Oh,
I.-C. Baek,
Y.-C. Park,
G.-B. Kim,
J.-Y. Moon,
Y.-H. Choi,
K.-J. Kim
IROS 2025 Workshop on Robotic Fine Manipulation, 2025
arXiv IL
ChatPCG: Large Language Model-Driven Reward Design for Procedural Content Generation I.-C. Baek,
T.-H. Park,
J.-H. Noh,
C.-M. Bae,
K.-J. Kim
IEEE Conference on Games (CoG), 2024
arXiv /
paper RLLLM
RaidEnv: Exploring New Challenges in Automated Content Balancing for Boss Raid Games
H.-C. Jeon*,
I.-C. Baek*,
C.-M. Bae,
T. Park,
W. You,
T. Ha,
H. Jung,
J. Noh,
S. Oh,
K.-J. Kim
IEEE Transactions on Games, 2023 (* Equal contribution)
arXiv /
paper /
code RL
Toward Cooperative Level Generation in Multiplayer Games: A User Study in Overcooked! I.-C. Baek,
T.-G. Ha,
T.-H. Park,
K.-J. Kim
IEEE Conference on Games (CoG), 2022
paper /
code GA
Turing Test Framework for Cooperative Games I.-C. Baek,
T.-H. Park,
T.-G. Ha,
K.-J. Kim
IEEE Conference on Games (CoG), 2022
paper RL
A Swapping Target Q-value Technique for Data Augmentation in Offline Reinforcement Learning
H.-T. Joo,
I.-C. Baek,
K.-J. Kim
IEEE Access, vol. 10, 2022
paper RL
Efficient Multi-Agent Reinforcement Learning Using Clustering for Many Agents I.-C. Baek,
K.-J. Kim
AIIDE-19 Workshop on Artificial Intelligence for Strategy Games, 2019
pdf RLMulti-Agent
Web-Based Interface for Data Labeling in StarCraft I.-C. Baek,
K.-J. Kim
IEEE Conference on Computational Intelligence and Games (CIG), 2018
paper
Work Experience
KRAFTON AI — Research Intern
Aug 2025 – Oct 2025, Seoul, South Korea
Worked on LLM-based player agent policy generation for game environments.
Selected Honors
🏆 Best Paper Award (Top 1%), ACM CHI Conference on Human Factors in Computing Systems, 2026
🥈 2nd Place, The 2nd ChatGPT4PCG Competition, IEEE Conference on Games, 2024
🎓 GIST Graduate International Research Experience Fellowship (GIST-IREF), 2024
Selected Research Projects
Development of AI Players for Puzzle Game Automated Testing PuzzleOne Studio (BitMango) (Industry-academia Project) | May 2022 – Jan 2023 | Team Leader Gymnasium-based game simulator for commercial puzzle game; RL agents with categorical state representations
Development of AI-based Game Simulation Technology to Support Online Game Content Production Korea Creative Content Agency (KOCCA) | Apr 2022 – Dec 2024
Unity-based multiplayer game gymnasium environment; LLM-driven reward generation for RL agents
Human-centered Game AI Basic Research Lab National Research Foundation of Korea (NRF) | Jun 2021 – Feb 2024
Multiplayer game level generation using genetic algorithms; puzzle level generation & user study