Inchang Baek

I'm an integrated M.S.-Ph.D. candidate at the AI Graduate School of Gwangju Institute of Science and Technology (GIST), advised by Prof. Kyung-Joong Kim. My research sits at the intersection of reinforcement learning and human-AI interaction—specifically, developing methods that let RL agents receive natural-language instructions and produce outputs that align with human intent, using procedural content generation (PCG) as a structured testbed. For a detailed account of the research agenda, see my research statement.

Previously, I was a research intern at KRAFTON AI. I expect to graduate in February 2027.

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Inchang Baek

News

Publications

Multiverse Multiverse demo
Multiverse: Language-Conditioned Multi-Game Level Blending via Shared Representation
I.-C. Baek*, J. Jung*, S.-H. Kim, G.-H. Hwang, K.-J. Kim
Accepted at IEEE Conference on Games (CoG), 2026  (* Equal contribution)
arXiv / code
Multimodal
Multi-Objective Multi-Objective demo
Multi-Objective Instruction-Aware Representation Learning in Procedural Content Generation Reinforcement Learning
S.-H. Kim, G.-H. Hwang, I.-C. Baek, S.-Y. Lee, K.-J. Kim
Accepted at IEEE Conference on Games (CoG), 2026
arXiv
RLMultimodal
μCap μCap demo
μCap: Instrumental Music Captions for Deaf and Hard-of-Hearing Individuals
S. Ahn, I.-C. Baek, K.-J. Kim, K. N. Truong, J.-H. Hong
ACM CHI Conference on Human Factors in Computing Systems (CHI), 2026
🏆 Best Paper Award (Top 1%)
code
LLM
GPTalk GPTalk: LLM-Based Virtual Companions for Metacognitive Growth in Self-Directed E-Learning Environments
I.-T. Jung, C.-H. Lee, I.-C. Baek, D.-I. Oh, Y.-J. Choi, K.-J. Kim, D.-J. Kong, J.-H. Hong
International Journal of Human-Computer Studies (IJHCS), 2026
paper
LLM
Human-Aligned Human-Aligned Procedural Level Generation Reinforcement Learning via Text-Level-Sketch Shared Representation
I.-C. Baek*, S. Lee*, S.-H. Kim, G. Hwang, K.-J. Kim
Under revision at IEEE Transactions on Games, 2025  (* Equal contribution)
arXiv
RLMultimodal
PCGRLLM PCGRLLM: Large Language Model-Driven Reward Design for Procedural Content Generation Reinforcement Learning
I.-C. Baek, S.-H. Kim, S. Earle, Z. Jiang, J.-H. Noh, J. Togelius, K.-J. Kim
Under revision at IEEE Transactions on Games, 2025
arXiv
RLLLM
IPCGRL IPCGRL demo
IPCGRL: Language-Instructed Reinforcement Learning for Procedural Level Generation
I.-C. Baek*, S.-H. Kim*, S.-Y. Lee, D.-H. Lee, K.-J. Kim
IEEE Conference on Games (CoG), 2025  (* Equal contribution)
arXiv / paper
RLMultimodal
Seamless Tutorial Seamless Tutorial demo
Seamless Tutorial: Contextual State Transition Generation Based on Player Internal Knowledge
I.-C. Baek, T.-H. Park, K.-J. Kim
IEEE Transactions on Games, 2025
paper / code / demo
MCTS
Humanoid Humanoid demo
A Humanoid Visual-Tactile-Action Dataset for Contact-Rich Manipulation
E.-J. Kwon, S.-W. Oh, I.-C. Baek, Y.-C. Park, G.-B. Kim, J.-Y. Moon, Y.-H. Choi, K.-J. Kim
IROS 2025 Workshop on Robotic Fine Manipulation, 2025
arXiv
IL
ChatPCG ChatPCG: Large Language Model-Driven Reward Design for Procedural Content Generation
I.-C. Baek, T.-H. Park, J.-H. Noh, C.-M. Bae, K.-J. Kim
IEEE Conference on Games (CoG), 2024
arXiv / paper
RLLLM
RaidEnv RaidEnv demo
RaidEnv: Exploring New Challenges in Automated Content Balancing for Boss Raid Games
H.-C. Jeon*, I.-C. Baek*, C.-M. Bae, T. Park, W. You, T. Ha, H. Jung, J. Noh, S. Oh, K.-J. Kim
IEEE Transactions on Games, 2023  (* Equal contribution)
arXiv / paper / code
RL
Overcooked Toward Cooperative Level Generation in Multiplayer Games: A User Study in Overcooked!
I.-C. Baek, T.-G. Ha, T.-H. Park, K.-J. Kim
IEEE Conference on Games (CoG), 2022
paper / code
GA
Turing Test Turing Test demo
Turing Test Framework for Cooperative Games
I.-C. Baek, T.-H. Park, T.-G. Ha, K.-J. Kim
IEEE Conference on Games (CoG), 2022
paper
RL
Swapping Q-value Swapping Q-value demo
A Swapping Target Q-value Technique for Data Augmentation in Offline Reinforcement Learning
H.-T. Joo, I.-C. Baek, K.-J. Kim
IEEE Access, vol. 10, 2022
paper
RL
Efficient MARL Efficient MARL demo
Efficient Multi-Agent Reinforcement Learning Using Clustering for Many Agents
I.-C. Baek, K.-J. Kim
AIIDE-19 Workshop on Artificial Intelligence for Strategy Games, 2019
pdf
RLMulti-Agent
Web-Based Interface for Data Labeling in StarCraft
I.-C. Baek, K.-J. Kim
IEEE Conference on Computational Intelligence and Games (CIG), 2018
paper

Work Experience

KRAFTON KRAFTON AI — Research Intern
Aug 2025 – Oct 2025, Seoul, South Korea
Worked on LLM-based player agent policy generation for game environments.

Selected Honors

🏆 Best Paper Award (Top 1%), ACM CHI Conference on Human Factors in Computing Systems, 2026
🥈 2nd Place, The 2nd ChatGPT4PCG Competition, IEEE Conference on Games, 2024
🎓 GIST Graduate International Research Experience Fellowship (GIST-IREF), 2024

Selected Research Projects

Development of AI Players for Puzzle Game Automated Testing
PuzzleOne Studio (BitMango) (Industry-academia Project)  |  May 2022 – Jan 2023  |  Team Leader
Gymnasium-based game simulator for commercial puzzle game; RL agents with categorical state representations
Development of AI-based Game Simulation Technology to Support Online Game Content Production
Korea Creative Content Agency (KOCCA)  |  Apr 2022 – Dec 2024
Unity-based multiplayer game gymnasium environment; LLM-driven reward generation for RL agents
Human-centered Game AI Basic Research Lab
National Research Foundation of Korea (NRF)  |  Jun 2021 – Feb 2024
Multiplayer game level generation using genetic algorithms; puzzle level generation & user study

Skills

Programming Languages: Python, C#, JavaScript
ML / RL Frameworks: PyTorch, JAX
Game Engines & Simulation: Unity
Infrastructure & Tools: Slurm, Docker

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