Inchang Baek

I'm an integrated M.S.-Ph.D. candidate at the AI Graduate School of Gwangju Institute of Science and Technology (GIST), advised by Prof. Kyung-Joong Kim. My research focuses on artificial intelligence for games, particularly reinforcement learning, procedural content generation (PCG), and large language models (LLMs). I'm passionate about leveraging AI to enhance human creativity and optimize development workflows in the gaming industry.

Previously, I was a research intern at KRAFTON AI. I expect to graduate in February 2027.

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Inchang Baek

News

Publications

Multiverse Multiverse demo
Multiverse: Language-Conditioned Multi-Game Level Blending via Shared Representation
I.-C. Baek*, J. Jung*, S.-H. Kim, G.-H. Hwang, K.-J. Kim
Under review at IEEE Conference on Games (CoG), 2026  (* Equal contribution)
arXiv / code
Multimodal
Multi-Objective Multi-Objective demo
Multi-Objective Instruction-Aware Representation Learning in Procedural Content Generation Reinforcement Learning
S.-H. Kim, G.-H. Hwang, I.-C. Baek, S.-Y. Lee, K.-J. Kim
Under review at IEEE Conference on Games (CoG), 2026
arXiv
RLMultimodal
μCap μCap demo
μCap: Instrumental Music Captions for Deaf and Hard-of-Hearing Individuals
S. Ahn, I.-C. Baek, K.-J. Kim, K. N. Truong, J.-H. Hong
ACM CHI Conference on Human Factors in Computing Systems (CHI), 2026
🏆 Best Paper Award (Top 1%)
code
LLM
GPTalk GPTalk: LLM-Based Virtual Companions for Metacognitive Growth in Self-Directed E-Learning Environments
I.-T. Jung, C.-H. Lee, I.-C. Baek, D.-I. Oh, Y.-J. Choi, K.-J. Kim, D.-J. Kong, J.-H. Hong
International Journal of Human-Computer Studies (IJHCS), 2026
paper
LLM
Human-Aligned Human-Aligned Procedural Level Generation Reinforcement Learning via Text-Level-Sketch Shared Representation
I.-C. Baek*, S. Lee*, S.-H. Kim, G. Hwang, K.-J. Kim
Under revision at IEEE Transactions on Games, 2025  (* Equal contribution)
arXiv
RLMultimodal
PCGRLLM PCGRLLM: Large Language Model-Driven Reward Design for Procedural Content Generation Reinforcement Learning
I.-C. Baek, S.-H. Kim, S. Earle, Z. Jiang, J.-H. Noh, J. Togelius, K.-J. Kim
Under revision at IEEE Transactions on Games, 2025
arXiv
RLLLM
IPCGRL IPCGRL demo
IPCGRL: Language-Instructed Reinforcement Learning for Procedural Level Generation
I.-C. Baek*, S.-H. Kim*, S.-Y. Lee, D.-H. Lee, K.-J. Kim
IEEE Conference on Games (CoG), 2025  (* Equal contribution)
arXiv / paper
RLMultimodal
Seamless Tutorial Seamless Tutorial demo
Seamless Tutorial: Contextual State Transition Generation Based on Player Internal Knowledge
I.-C. Baek, T.-H. Park, K.-J. Kim
IEEE Transactions on Games, 2025
paper / code / demo
MCTS
Humanoid Humanoid demo
A Humanoid Visual-Tactile-Action Dataset for Contact-Rich Manipulation
E.-J. Kwon, S.-W. Oh, I.-C. Baek, Y.-C. Park, G.-B. Kim, J.-Y. Moon, Y.-H. Choi, K.-J. Kim
IROS 2025 Workshop on Robotic Fine Manipulation, 2025
arXiv
IL
ChatPCG ChatPCG: Large Language Model-Driven Reward Design for Procedural Content Generation
I.-C. Baek, T.-H. Park, J.-H. Noh, C.-M. Bae, K.-J. Kim
IEEE Conference on Games (CoG), 2024
arXiv / paper
RLLLM
RaidEnv RaidEnv demo
RaidEnv: Exploring New Challenges in Automated Content Balancing for Boss Raid Games
H.-C. Jeon*, I.-C. Baek*, C.-M. Bae, T. Park, W. You, T. Ha, H. Jung, J. Noh, S. Oh, K.-J. Kim
IEEE Transactions on Games, 2023  (* Equal contribution)
arXiv / paper / code
RL
Overcooked Toward Cooperative Level Generation in Multiplayer Games: A User Study in Overcooked!
I.-C. Baek, T.-G. Ha, T.-H. Park, K.-J. Kim
IEEE Conference on Games (CoG), 2022
paper / code
GA
Turing Test Turing Test demo
Turing Test Framework for Cooperative Games
I.-C. Baek, T.-H. Park, T.-G. Ha, K.-J. Kim
IEEE Conference on Games (CoG), 2022
paper
RL
Swapping Q-value Swapping Q-value demo
A Swapping Target Q-value Technique for Data Augmentation in Offline Reinforcement Learning
H.-T. Joo, I.-C. Baek, K.-J. Kim
IEEE Access, vol. 10, 2022
paper
RL
Efficient MARL Efficient MARL demo
Efficient Multi-Agent Reinforcement Learning Using Clustering for Many Agents
I.-C. Baek, K.-J. Kim
AIIDE-19 Workshop on Artificial Intelligence for Strategy Games, 2019
pdf
RLMulti-Agent
Web-Based Interface for Data Labeling in StarCraft
I.-C. Baek, K.-J. Kim
IEEE Conference on Computational Intelligence and Games (CIG), 2018
paper

Work Experience

KRAFTON KRAFTON AI — Research Intern
Aug 2025 – Oct 2025, Seoul, South Korea
Worked on LLM-based player agent policy generation for game environments.

Selected Honors

🏆 Best Paper Award (Top 1%), ACM CHI Conference on Human Factors in Computing Systems, 2026
🥈 2nd Place, The 2nd ChatGPT4PCG Competition, IEEE Conference on Games, 2024
🎓 GIST Graduate International Research Experience Fellowship (GIST-IREF), 2024

Selected Research Projects

Development of AI Players for Puzzle Game Automated Testing
PuzzleOne Studio (BitMango) (Industry-academia Project)  |  May 2022 – Jan 2023  |  Team Leader
Gymnasium-based game simulator for commercial puzzle game; RL agents with categorical state representations
Development of AI-based Game Simulation Technology to Support Online Game Content Production
Korea Creative Content Agency (KOCCA)  |  Apr 2022 – Dec 2024
Unity-based multiplayer game gymnasium environment; LLM-driven reward generation for RL agents
Human-centered Game AI Basic Research Lab
National Research Foundation of Korea (NRF)  |  Jun 2021 – Feb 2024
Multiplayer game level generation using genetic algorithms; puzzle level generation & user study

Skills

Programming Languages: Python, C#, JavaScript
ML / RL Frameworks: PyTorch, JAX
Game Engines & Simulation: Unity
Infrastructure & Tools: Slurm, Docker

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